One of the crucial methods I'm trying my hand at is to blend 3D and 2D animation to the point where it's almost indistinguishable. I've been researching this sort of animation like crazy and am itching to do it.
Some of the main blogs I have gotten inspiration from are the wonderful animation Keith Lango (thank you Garguilo for showing him to me) and also one of his students Sunny Kharbanda and their blogs http://keithlango.blogspot.com/ and http://sunnykharbanda.com/blog/ respectively. Check those guys out.
I started off reading Keith's blog and his awesome work with his character Otto. He created a way to squiggle a line to keep the action going and make it look similar to older, looser animation types.
How cool does that simple test look?! Awesome.
He did lots with that and led me to Sunny's blog where he was working on creating amazing non-photo realistic texturing. Now this may be getting technical for some but basically the man wanted his 3D stuff to NOT look like 3D and more like it was painted or something like that.
Here are some little videos he did.
You can see how painterly and greatly those first couple of animations look (not the flour sack one, that one IS 2D). So I'm trying to base some of my work off of tutorials both of these great animators have put out there and it looks really cool.
A quick test I did with one of my old animations and the squiggle toon like is here.
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